![]() There are some types of game where touch screen joypads do work well, but this is not one of them. None of these control systems make the game fun to play, and that's the big kicker (sic) that upsets me. While my brain thinks this should be considered the right way to control the game, my concerns here are the usual ones - there's no feedback from the virtual controls and by having to put your thumbs on the screen, so much of the game is obscured it's actually harder to play the game because you can't see what's going on. ![]() The second option retains this "best guess at what you want to do" tap on the screen as the action button, while the direction control replaces the tilting input with a virtual joystick on the left side of the screen.įinally, you have the classically styled "stick and two buttons" as the third control system. It works but it's hard to focus on the game underway while moving the screen around. You tilt the smartphone for direction controls and place your thumbs on the screen, and any tap on the playing screen will perform the most appropriate action, be it pass, shoot, tackle, or switch player. Probably the closest to giving you a fun game are the accelerometer controls. You have a choice of three, and none of them are totally satisfying. ![]() For everyone else, just avoid this one, okay? ![]() If you don't want to know the result, look away now. But Konami Digital have managed to miss it completely. It's really hard to make a wonderful game on any platform, but hitting the 'acceptable' level should be something that is easily achievable, especially if you are working on a title like Pro Evolution Soccer 2012. ![]()
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